![]() There are many websites out there that contain free and paid 3D models. Why model 40 types of trees and 40 rocks when you can buy a pack online for $40? That frees up your time to focus on your "hero" assets, like that armor set that the game is named after, the evil villain's scarred, haunted face, or the golden car you unlock when you win the Mocha Cup in your racing game. There are a few other strategies you can use to getting 3D content for your games. If you can manage to free up that time for other things, it is usually a win. It can take days of work to make a single model. Indeed, it is quite common to purchase art to supplement your main content. You don't have to make all of your 3D art. Models from the Internet and Hiring Artists This is primarily aimed at effects but is another one used in the 3D community quite heavily. Blender, Max, and Maya have sculpting capabilities, but if you greatly prefer a sculpting workflow over a mesh modeling workflow, this is relatively cheap and worth the investment. This is a 3D modeling program that focuses primarily on sculpting. ![]() This is a great set of products for making realistic 3D models. But a few other pieces of software that I just want to quickly call out as potentially useful tools in your collection are: MonoGame doesn't really care what you use to make your models or textures. There are a lot of products in the 3D content creation space. But the feature set is also much smaller. ![]() It is also free and way less intimidating than Blender. One that I've recommended to people is Wings 3D. If Blender is too intimidating for you, there is an assortment of much lighter-weight 3D modeling tools out there. But they come with a rather steep price: $1785 per year (each, not together), as of 2022. (Though that has been eroding in recent years, and may change some day.) If your goal is to become a 3D artist at a large studio, it might be worth going with Max or Maya.īoth of these have a slightly richer feature set than Blender. While Blender is very powerful, at the moment, most large game dev shops just don't really use Blender. Autodesk 3ds Max and MayaĪutodesk has two products for the high-end 3D artist: 3ds Max (often just called "Max") and Maya. This is the one I now recommend to most people. Plus, I can feel confident referring you to Blender Guru's donut tutorials to get started with Blender and have high confidence that you'll be able to pick it up. It still does, but the learning curve has gotten simpler over the years. It is free, open source, and extremely capable.įor many years, I was hesitant to recommend Blender to people because it has a steep learning curve. The 3D modeling program that most "small-time" not-a-full-time-3D-artist people use is Blender ( ). So in this tutorial, we will look at a few 3D modeling programs and compare them in terms of price, power, and ease of use. Later on, if you build a game that has potential, you can bring in the professional or shell out the money for the online models. You don't even necessarily need to be good at art or 3D art because all you really need is some models to experiment with. A third option is to make the 3D models yourself. ![]() You could hire an artist to make models for you, which might be a good idea, but if you are just trying to learn MonoGame, you probably don't have money for that either. They are usually more along the lines of $50 - $300 a model, and some are even more expensive. Unfortunately, almost all of the models online (and virtually all of the good ones) cost money. So, where do you get models from? There are a few choices. However, I can almost guarantee you that those few models won't be enough, or even what you want in your games. I have a few models that you can use in the 3D Model Library, and those are the models that I will use during these tutorials. Before we get started doing 3D in a game, it is nice to have some 3D models to use in them.
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